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However, it may also cause animation artifacts. Naturally, this will produce better-looking GIFs at the expense of bigger file size. Reduce colors + dither: Using the dither option will force the algorithm to approximate the missing colors using combinations of colors.You can choose to reduce colors up to just 2 colors. Reducing the number of colors in colormap can reduce GIF file size. Reduce colors: GIF files support up to 256 different colors.Best for: Use for high FPS (frames per second) GIFs or Animations with a lot of similar/duplicate frames.We also provide a Fuzz Factor, which is a measure of “similarity.” The larger the ‘fuzz factor’ more ‘similar’ frames will match and be dropped. Remove duplicate frames: Removing similar or duplicate frames will help to optimize your GIF file size.This is useful for GIFs created out of high-FPS videos. For example, dropping every 2nd frame would result in 50% fewer frames. This feature allows you to drop every 2nd, 3rd, 4th, or 5th frame of your GIF. Obviously, dropping frames will reduce gif size. Depending on the animation, you might be able to drop frames without much noticeable change to the animation itself. Drop nth frame: GIF animations are made of multiple image frames.We recommend applying a 75% lossy compression level and adjusting further if needed. However, often, the quality loss is undetectable. It can reduce GIF file size by up to 60% at the expense of some noise and dithering. Compression level: This slider lets you apply a lossy LZW compression to your GIF.If it’s just a solid color a tiny 2x2 texture works just the same as large one, so thinks SMALL.Choose the best GIF compression method to drastically reduce GIF file size while preserving quality. The largest size accepted is 256×512 or 512×256. Your textures need to be height width combination of theses numbers.
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2x2x2x2x2x2x…and so on.Ģ, 4, 8, 16, 32, 64, 128, 256, 512… As small as you can get away with is best to keep load times down. So when folks say make it a 2x texture size there talking about the image size a renderer needs. Renderers love nice even pretty numbers or they have a fit. When used as textures remember a PNG is bigger than a JPG so only use them when you need the detail. (Note: Texture transparency in products uses Alpha channels but it uses a JPG for the Alpha channel and not a PNG.) Not all web browsers support PNG files, on an older browser it will look solid. If you can partially see through the image it is a PNG. Because of this, a PNG can go from a solid color then gradually fade into noting in a smooth attractive way. White is solid, black is clear and shades of gray are everything in-between. It is a channel of information just like Red, Green, & Blue, only it is used for instructions on level of transparency for an image. PNG: (Textures, Product Shots and Stickers) A PNG is a file format that opens the word of Alpha channels to you. (Note: texture animation on products is done through tools in Create Mode and not a GIF.) If it moves, twinkles, jiggles, color changes, or waves at you, it’s a GIF. GIF also supports animation through layer cycling. A GIF supports transparency in an all on or all off matter, there are no transparency gradients in a GIF. GIF: (Product Shots and Stickers) This is also a small file format, it achieves its small size from limiting the pallet to just a few colors. In the world of the web and game texturing small is GOOD. It is a simple one layer image and does not support transparency. It is what you will use most of your product's textures. JPG: (Products, Product Shots and Stickers) This is the simplest file type for IMVU. File Formats and Image Sizes used in IMVU
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